Sweet Little Vertices
Over 18 years of experience in 3D & CAD — combined with cutting-edge AI workflows for maximum efficiency in Games, Industry, and CGI.
Selected Work
Five Days at Memorial
Modeling & Texturing / PBR Shading
20 vehicles (clean/dirty) for the Emmy-nominated Apple TV+ miniseries. Blender, Substance Painter (ACES), Stormborn Studios.
Macro Photogrammetry
Stonefly Larvae AR
Extreme macro photogrammetry of stonefly larvae for an AR exhibition at the Natural History Museum Bavaria. Mesh optimization, baking, and glTF export for realtime AR.
OILES Suspension
Full Production Commercial
Full production commercial: modeling, animation, rigging, shading, rendering, VFX, editing & post-production for VW ID.3. Car rig, morph animation "Evolution of Bearings", Blender Eevee + DaVinci Resolve.
Krupp Villa Hügel AR
AR Realtime Assets
4 AR models (Villa Hügel, Prussian G10 locomotive, Chrysler Building, offshore wind turbine) for the "Hügel App" by the Alfried Krupp Foundation.
Senckenberg Brains AR
Charly Körbel's Brain
Multi-layer AR/VR asset for Apple Vision Pro: Charly Körbel's brain for the permanent exhibition "Brains". MRI scan to realtime, layer-by-layer animation.
Viking Axe
Realtime PBR Asset
Game-ready fantasy axe as hero asset. ~8,000 tris, PBR textures (2K), 3 LODs. Realtime rendering in Unity/Unreal.
3D-Scan to Sheetmetal
CAD / Sheetmetal / Flatpattern / Laser
High-performance expansion chamber exhaust: 3D scan → reverse engineering → manufacturing prep. From laser scan data to precise flat patterns for serial production.
Gedern Castle
Multicolor 3D-Print
Artistic multicolor 3D print project: Gedern Castle in vibrant colors — 6-color print with specialized filaments. Commissioned by Key Moments.
Wild Boar Skull
Smartphone Photogrammetry
Smartphone-based photogrammetry of a wild boar skull. 40–50 photos, RealityCapture processing, PBR textures, Sketchfab 3D viewer.
Malcolm in the Middle
VFX / Motion Design
VFX & motion design for Malcolm in the Middle — commercial campaign featuring photorealistic elements and compositing.
Jägermeister & Teremana Tequila
3D Modeling / PBR Texturing
3D asset creation for the Jägermeister booth at Bar Convent Berlin 2025. Modeling of the Manifest bottle and Teremana Tequila for large-scale LED walls.
Speechbound
Technical Art / Environment Design
Technical art, shader development, and environment design for Speechbound — A Language RPG by Moonspire Games. Amplify Shader Editor, Unity Shader Graph, Blender.
Real-time 3D Showcase
Experience the quality of my shader work and 3D assets in this interactive viewer. Drag to rotate and scroll to zoom.
What I Can Do For You
From concept to delivery, I provide tailored 3D solutions for your specific project requirements.
Bringing Ideas to Life in 3D
I am Stefan Tägl, a freelance 3D Artist based in Gladenbach, Germany. I offer a comprehensive spectrum of services: 3D modeling, 3D reconstruction, 3D scanning, as well as the creation of 3D textures and reliefs.
Whether realistic product visualization, complex animation, or AAA game assets — I provide expert support. With years of experience and deep technological expertise, I deliver tailored solutions on time and in top quality.
AI doesn't replace solid craftsmanship — it accelerates it. With over 18 years of experience in 3D production and CAD visualization, I know typical pipeline friction points firsthand. As a Technical Artist and AI Process Manager, I help studios and companies integrate generative AI not as a gimmick, but as a measurably efficient tool into existing workflows.









