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My Skills
and History

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Stefan Tägl
Stefan Tägl
I`m
  • Residence:
    Germany
  • City:
    Gladenbach
  • Born:
    in the 80's

current setup

personal software & IT knowledge
  • Blender [Main]
  • CATIA
  • 3DS-Max
  • Unreal
  • PDM/PLM
  • Substance Painter
  • Photoshop
  • Geomagic Design X
  • Unity
  • Level 1 & 2 Support
  • Training & Consulting
  • MAYA
  • ZBrush
  • Fusion
  • VR/AR
  • CAD/CATIA - Systematic
3DManufacturing's knowledge
  • Modeling 3D / CAD
  • CAD-Data Preperation
  • Design
  • Full Graphic Production Managment

  • 3D-Printing
  • 3D-Textures
  • 3D-Relief
  • Game Ready Assets
  • 3D-Reconstruction
  • 3D-Scan
  • Photogrammetry
  • PBR-Realtime Apps
Employment History
Diploma of Interactive Design
2008 - 2009

qantm Institute [SAE], Munich

Environment Artist, Internship
2010

Related Designs (Ubisoft Mainz), Mainz

 

Games: Anno 1404/2070
»» Modeling (MAX)
»» Baking
»» Texturing
»» 2D for Artbook Production (Anno 1404)

CAD-Specialist (CATIA)
2011 - 2013

Vektor Technologie GmbH & Co KG, Biedenkopf

 

»» CATIA - Training/Schulungen ( Part-Design, Drawing, Generative Shape Design (GSD), Generative Sheetmetal Design, Freestyle, Sketch Tracer, Digitized Shape Editor, Quick Surface Reconstruction, Assembly Design)
»» CATIA - Methodik
»» CATIA - Consulting
»» Engineering Service

CAD - Administrator
2014 - 2013

Safran Cabin Germany (Sell GMBH), Herborn

 

»» Administration des CAD Systems
»» Sicherstellung des Level 1 & 2 Supports
»» Betreuung des Engineerings im Bereich CAD Methodik
»» Technische Beratung und Unterstützung bei CAD Projekten
»» Analyse der CATIA Modelle
»» Anpassungen von CATIA Makros
»» Projektmitarbeit als technischer Berater

3D-Artist, Internship
2009

Coreplay GmbH, Munich

 

Game: Germanys Next Topmodel (WII)
»» Modeling (MAYA)
»» Baking
»» Texturing
»» Rigging/Skinning

Environment Artist
2010 - 2011

Bigpoint, Hamburg

»» Seafight (Game/Ad)
Modeling (C4D, MAX)
Texturing
Rendering

»» Kultan (Game)
Leveldesign (Unity)
Modeling (Maya, Max)
Shading

Shaderdesign for Realtime
Texturing

3D-Artist
2013

Looplight, Marburg

 

»» Projection Mapping
»» Modeling
»» Texturing
»» Video Compositing (After Effects)

Personal Goals
Hiking - Three Passes Trek
0%
a MTB Dolomites Transition
5%
Alps Cross - E5
100%
Photogrammetry
50%
Sculpting
50%
Finance
20%

3D - Snippets from the Vault

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